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The Color Mask node may not produce the expected results in Viewport 2.0 and with the Maya Hardware 2.0 renderer. Switching of operations on the Color Logic node is not supported in mental ray rendering. The following limitations pertain to the lookdevKit.mll plug-in:Ĭolor attribute on the Color Constant node cannot be animated. Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out objectĪmbient light is not being add to the shadow of holdouts Viewport 2.0: Isolate Select not working with custom render overrides (MRenderOverride) Viewport 2.0: Isolate Select isn't taken into account during Playblast Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders Other effects that were not appearing correctly, for example, sprites particles now also render correctly.
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#Plugin mental ray for maya 2016 drivers
On the Windows/Linux platforms, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed. When calling MFragmentManager::addShadeFragmentFromBuffer(),fragment XML files tag attributes parsing is now order independent thus it is no longer required to follow a specific correct order for the attributes. Improved feature detection and fixes the number of textures that can be used Crash activating audio node when path is driven by a string on another nodeĪero particles now properly inherit the emitter's velocity when no emission velocity is setįBX: wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet
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